Rocks and Stocks
These interfaces were developed for Rocks and Stocks. I put an emphasis on fun interactions in the windows themselves. For example, instead of pressing a button to open a door, the player must drag a door-shaped slider to its open position. It was a lot of fun experimenting with new interactions, including 2-axis sliders and spinning wheels.
![Reactor Cooling](img/rocksandstocks/ReactorCooling.gif)
![Asteroid Processing](img/rocksandstocks/AsteroidProcessing.gif)
![Flying Ship](img/rocksandstocks/FlyingShip.gif)
![Grabber Arm](img/rocksandstocks/GrabberArm.gif)